Provided you’ve completed the main questline in Forbidden West, Burning Shores opens with Aloy receiving a call out of the blue from Sylens, voiced of course by the late Lance Reddick in bittersweet fashion, revealing that he’s uncovered evidence that one of the members of Far Zenith remains alive and at large. Spoilers For The Ending Of Horizon Forbidden West From This Point On! Now, with the main quest component of Burning Shores under my belt along with the bulk of the optional bits, I can say with confidence that the expansion delivers on all of the above quite nicely, but it’s not without a few unfortunate stumbles and just a touch of over-familiarity. And of course, new locations, characters, machines, gear and everything else that comes along are all very exciting for those of us that’ve squeezed Forbidden West dry of every drop of content. Second, it’s exclusive to the PlayStation 5 version of the game, a choice that manifests quite clearly in not just the visual splendour but the content itself in the Burning Shores. ![]() Firstly, it’s a completely post-game expansion meaning what we’re getting is more than just a side story carefully slotted into the existing framework of the game – instead it’s easy to assume it functions as a bridge to whatever Guerrilla has planned next for the franchise. ![]() ![]() So when Guerrilla announced that fans would be able to return to the game in a sizeable expansion, especially one that takes Aloy to a post-machine-apocalypse Los Angeles, I was more than ready.īurning Shores is exciting for a few key reasons. It’s no secret that I adored Horizon Forbidden West when it launched last year, awarding it a 10/10 for taking what worked about its mostly-good predecessor and cranking the dial up to an 11.
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